2016年11月18日 星期五
2016年11月17日 星期四
拉桿
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum = 0, gnum = 0, bnum = 0;
rnum =GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =bnum.ToString();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img3.color = new Color(rnum, gnum, bnum, 1.0F);
}
}
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum = 0, gnum = 0, bnum = 0;
rnum =GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =bnum.ToString();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img3.color = new Color(rnum, gnum, bnum, 1.0F);
}
}
倒數計時
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
DateTime dtNext;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
string diffHour = Convert.ToString(MySpan.Hours);
string diffMin = Convert.ToString(MySpan.Minutes);
string diffSec = Convert.ToString(MySpan.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
textBox1.Text =DateTime.Now.ToString();
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddHours(2);
timer1.Start();
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled= true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
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