2016年12月29日 星期四

444444

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text ctxt;
    Text ctxt1;
    Text ctxt2;

    Text c1txt;
    Text c2txt;
    Text c3txt;
    int Mmoney = 0;
    int cmoney1 = 0;
    int cmoney2 = 0;
    int cmoney3 = 0;
    // Use this for initialization
    void Start()
    {
        Mmoney = 139;
        mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
     
        ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
        c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
        c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
        c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
        Image img = GameObject.Find("Image").GetComponent<Image>();
        img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
        img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
        img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
     


       
     



       
    }

    // Update is called once per frame
    void Update()
    {
        mytxt.text = Mmoney.ToString();
        c1txt.text = cmoney1.ToString();
        c2txt.text = cmoney2.ToString();
        c3txt.text = cmoney3.ToString();

    }
    public void myfun()
    {
        Mmoney = Mmoney + 1;

    }
    public void mygame()
    {
        int rnum;
        rnum = Random.Range(0, 3);
        mytxt1.text = rnum.ToString();
       
        if (rnum == 0)
        {
            ctxt.text = "1";
            ctxt1.text = "0";
            ctxt2.text = "0";
            cmoney1 = cmoney1 * 2;
            cmoney2 = 0;
            cmoney3 = 0;
         
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        }
        if (rnum == 1)
        {
            ctxt.text = "0";
            ctxt1.text = "1";
            ctxt2.text = "0";
            cmoney2 = cmoney2 * 2;
            cmoney3 = 0;
            cmoney1 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
         
        }
       
            if (rnum == 2)
        {
            ctxt.text = "0";
            ctxt1.text = "0";
            ctxt2.text = "1";
            cmoney3 = cmoney3 * 2;
            cmoney1 = 0;
            cmoney2 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
         
        }
       
     
           

     Mmoney = Mmoney+cmoney1+cmoney2+cmoney3;
    }
       
   
    public void c1()
    {
        cmoney1 = cmoney1 + 1;

        Mmoney = Mmoney - cmoney1;

    }
    public void c2()
    {
        cmoney2 = cmoney2 + 1;

        Mmoney = Mmoney - cmoney2;
    }
    public void c3()
    {
        cmoney3 = cmoney3 + 1;

        Mmoney = Mmoney - cmoney3;
    }


 
 

}

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