using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney = 0;
int cmoney1 = 0;
int cmoney2 = 0;
int cmoney3 = 0;
// Use this for initialization
void Start()
{
Mmoney = 139;
mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
// Update is called once per frame
void Update()
{
mytxt.text = Mmoney.ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun()
{
Mmoney = Mmoney + 1;
}
public void mygame()
{
int rnum;
rnum = Random.Range(0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney3 = 0;
cmoney1 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
}
Mmoney = Mmoney+cmoney1+cmoney2+cmoney3;
}
public void c1()
{
cmoney1 = cmoney1 + 1;
Mmoney = Mmoney - cmoney1;
}
public void c2()
{
cmoney2 = cmoney2 + 1;
Mmoney = Mmoney - cmoney2;
}
public void c3()
{
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - cmoney3;
}
}