using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1 = 100;
int mymoney2 = 100;
int mymoney3 = 100;
// Use this for initialization
void Start()
{
mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt2.text = mymoney1.ToString();
mytxt3.text = mymoney2.ToString();
mytxt4.text = mymoney3.ToString();
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = 0, num1 = 0, num2 = 0;
num = Random.Range(0, 2);
num1 = Random.Range(0, 2);
num2 = Random.Range(0, 2);
if (num == 0)
{
num1 = 1;
num2 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 2;
mymoney3 = mymoney3 + 0;
}
if(num1 == 0)
{
num2 = 0;
num = 1;
mymoney1 = mymoney1 + 2;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
}
else
{
num1 = 0;
num = 0;
num2 = 1;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 2;
}
mytxt.text = num.ToString();
mytxt1.text = num1.ToString();
mytxt5.text = num2.ToString();
mytxt2.text = mymoney1.ToString();
mytxt3.text = mymoney2.ToString();
mytxt4.text = mymoney3.ToString();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
mytxt4.text = mymoney3.ToString();
}
}
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